Here's the result of how Charcadet looks like with the 5 Albedo textures and the Eye texture for Charcadet to look like this: to look like this? (I made a crappy edit of it, but I want to know how to make the texture as good as possible without the "white lines".): Is there any simplier method from making 5 textures to just into 1?(Check the imgur link)Īnd how can I edit the Eye's LYM RGBA channels,. How can I apply the colors from importing the model to the Albedo with LYM texture in a good way? (I'm using Photoshop mainly, but I do have GIMP installed)Īll "body*" materials are using different colors with LYM texture on the Albedo, so I had to make 5 different Albedo textures thanks to the LYM Texture. Hi! I'm trying to port Pokémon SV Models such as Charcadet and it's evolutions into other programs/games, but there's some problem that hinders me from doing it. When a material is this simple, they're easy to import to just about any software. So why does the Sprigatito fbx you downloaded from this site can be imported to both Blender and ZBrush? Well if you check its materials (see the attached picture), you'll see that the complex web has been reduced down to simple shaders with some textures. ZBrush wouldn't know what to do with it, since different softwares have their own ways of handling materials differently. ![]() This is just how the python script sets them up in Blender, I guess.Īn fbx can have embedded textures, but it can't really just take a complex material like this from Blender and just send it over to ZBrush. Sorry.īut if I had to take a guess as to why your fbx exports don't work, it's because if you open your shader editor and check one of the materials, you'll see a really complex web of nodes (see the attached picture). ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely.I don't know much about how Random Talking Bush and others do their fbx exports. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. ![]() Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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